Dionysus/Ariadne/Silenus have followers called bacchants who are subject to their will. Players facing death may appeal to Dionysus/Ariadne/Silenus to rescue them and make them bacchants. If there is no available seating in the provincia/regnum where Dionysus/ Ariadne/Silenus reside at present, a player cannot become a bacchant. However, Dionysus/Ariadne/Silenus may move to a region with available seating in order to accommodate the prospective bacchant.
Once players become bacchants, Dionysus/Ariadne/Silenus will give them a mitra (bacchic headband) to wear. When traveling between regions, bacchants are encouraged to perform foreign dances.
Dionysus/Ariadne/Silenus have the power of life and death over bacchants and make all choices for them, including whom and when to fight. Dionysus/Ariadne/Silenus and their bacchants must move according to the rules of the Game, i.e. where seating is available for the entire thiasos (bacchic band), traveling overseas only if all bacchants have classes, etc., though Dionysus/Ariadne/Silenus can carry their legiones for them.
If at any time Dionysus/Ariadne/Silenus abandon a bacchant, that player
is “liberated” from the god’s control and is free to resume playing the
Game at will. Dionysus/Ariadne/Silenus may not reclaim a liberated bacchant,
unless the player faces death again and makes a new appeal to the god.
Lying is done with words and also with silence.