
Bitmap vs. Vector Images
There are two types of computer graphics...vector images and bitmap images.
Vector images are used
to define a line that has end points. The coordinates of where the straight line begins and ends are
computed without needing to define all the points in between. A rectangle might be defined as
follows: 125, 125, 300, 300. This means that the top left corner is at the coordinate 125 X 125
(125th pixel horizontally X 125th pixel vertically) and the bottom right corner is at 400 X 300
(400th pixel horizontally X 300th pixel vertically).
Vector images tend to be used for lines, boxes, circles, polygons and other graphic shapes that can
be mathetically expressed in coordinates on a computer screen. The program always references the
shape itself...not each individual pixel that makes up the shape.
There are two main advantages to vector images:
They require very little information (bits of data)...as with the example of a rectangle above.
The shapes can be moved or scaled (resized) and still maintain crisp, clear lines...even if they are
scaled to a very large size.
Bitmap Images are sometimes called "paint graphics." That's because bitmap images tend to be used
for photo-realistic images and for complex drawings requiring fine detail. A bitmap is simply a matrix of
pixels...or a "grid" of pixels. Each pixel used to create a shape or object in the image is referenced. You
edit groups of pixels instead of shapes (as in vector images).
The main advantage of bitmap images is:
They are able to accurately represent the wide range of colors and shades in complex images.
Adobe Photoshop creates images using bitmaps.

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